2D Top-Down Shooter — Character Concepts & Gameplay Art

Concepts and artwork I developed for a 2D top-down shooter game. The goal was to create a something not generic.

I kept the characters simple, but yet recognizable. Main reason of simplicity is development limitation and ease of animating them later on.

Splash Screen / Cover concept sketch

Splash Screen / Cover concept sketch

Main Menu Concept

Character research concept

Character research concept

Battleship concept research ☝️

Battleship concept research ☝️

Early stage dev process

UI / Level Design Cocnept

UI / Level Design Cocnept

UI / Level Design Cocnept ☝️

UI / Level Design Cocnept ☝️

Questmaster character concept ☝️

Questmaster character concept ☝️

Princess concept research

Princess concept research

Early stage princess splash screen animation ☝️

Early stage princess splash screen animation ☝️

Enemy concept research

Enemy concept research

Early stage enemy animation ☝️

Early stage enemy animation ☝️

Cultists splash screen

Cultists splash screen